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When Does Abra Learn Confusion In Heartgolf

Essentials

Abra

Psi Pokémon

Abra

Psychic

Abilities

Synchronize

Copies burns, paralysis, and poisonous substance received onto the Pokémon that inflicted them.

Inner Focus

Prevents flinching.

Hidden Ability

Magic Guard

Protects against impairment not directly caused by a motility.

Damage Taken

Evolution

  • See also: Compare this family
Baby Basic Phase one Stage 2
Abra Kadabra Level up, starting at level 16 Alakazam Trade

Stats

Pctile Min IVs Max IVs
HP

25

1.1 223 254
Assail

20

1.1 108 139
Defense

fifteen

0.5 98 129
Special Assault

105

83.7 278 309
Special Defense

55

30.one 178 209
Speed

ninety

73.2 248 279
Total

310

18.3

HeartGold , SoulSilver Pokéathlon Functioning

★ Minimum; ✯ Base; ☆ Maximum

Flavor

  • See also: Detailed flavor folio covering all versions

Flavor Text

Generation 5
Black , White , Black 2 , White 2

Using its psychic power is such a strain on its encephalon that it needs to sleep for xviii hours a 24-hour interval.

Generation 6
X

Information technology sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.

Y

It senses impending attacks and teleports away to safety before the actual attacks tin strike.

Omega Ruby

Abra sleeps for xviii hours a 24-hour interval. Notwithstanding, it can sense the presence of foes even while it is sleeping. In such a state of affairs, this Pokémon immediately teleports to prophylactic.

Alpha Sapphire

Abra needs to sleep for xviii hours a day. If it doesn't, this Pokémon loses its power to use telekinetic powers. If information technology is attacked, Abra escapes using Teleport while it is still sleeping.

Generation 7
Sun

It sleeps 18 hours a day. Fifty-fifty while sleeping, it will teleport itself to treetops and choice and consume berries there.

Moon

It tin teleport itself to condom while information technology's asleep, but when it wakes, it doesn't know where it is, so information technology panics.

Ultra Sun

It uses various psychic powers even while it's sleeping, and so you tin can't tell whether or non it's awake.

Ultra Moon

It can read others' minds and will teleport away when danger approaches. You must clear your mind if yous want to catch it.

Sprites

Abra Abra

Height

Trainer dude

Abra

9

2'11.4"
0.9 grand

Weight

Trainer dudette

Abra

195

43.0 lb
19.5 kg

Locations

  • See also: Ridiculously detailed breakdown
Red Red

Walking in tall grass or a cave

  • Route 24
  • Route 25
Blue Blue

Walking in tall grass or a cave

  • Route 24
  • Route 25
Yellowish Yellow

Walking in tall grass or a cave

  • Route 5
  • Route vi
  • Route 7
  • Route 8
Gold Gold

Walking in tall grass or a cave

  • Route 24
  • Route 25
  • Route 34
  • Route 35
  • Road 5
  • Road vi
  • Route viii
Silvery Silver

Walking in tall grass or a cave

  • Route 24
  • Road 25
  • Route 34
  • Route 35
  • Route 5
  • Route 6
  • Road 8
Crystal Crystal

Walking in tall grass or a cave

  • Route 24
  • Road 34
  • Route 35
  • Route 5
  • Route vii
  • Route 8
Scarlet Ruby

Walking in tall grass or a cave

  • Granite Cave, 1F
  • Granite Cave, 1F/small Room
  • Granite Cave, B1F
  • Granite Cavern, B2F
Sapphire Sapphire

Walking in tall grass or a cave

  • Granite Cavern, 1F
  • Granite Cavern, 1F/small Room
  • Granite Cavern, B1F
  • Granite Cave, B2F
Emerald Emerald

Walking in tall grass or a cave

  • Granite Cave, 1F
  • Granite Cave, 1F/pocket-size Room
  • Granite Cave, B1F
  • Granite Cave, B2F
  • Road 116
FireRed FireRed

Walking in tall grass or a cave

  • Route 24
  • Route 25
LeafGreen LeafGreen

Walking in tall grass or a cave

  • Route 24
  • Road 25
Diamond Diamond

Walking in tall grass or a cave

  • Road 203
  • Route 215
Pearl Pearl

Walking in tall grass or a cave

  • Route 203
  • Route 215
Platinum Platinum

Walking in tall grass or a cave

  • Route 203
  • Route 215
HeartGold HeartGold

Walking in tall grass or a cave

  • Route 24
  • Route 25
  • Route 34
  • Route 35
  • Road 5
  • Route 6
  • Route eight
SoulSilver SoulSilver

Walking in tall grass or a cave

  • Route 24
  • Road 25
  • Route 34
  • Route 35
  • Road 5
  • Route 6
  • Route 8
X X

Walking in tall grass or a cave

  • Route 5

Walking in purple flowers

  • Route five
Y Y

Walking in tall grass or a cave

  • Road 5

Walking in purple flowers

  • Route 5

Pal Park

Expanse
Field
Score
50
Rate
30

Moves

Psychic moves get STAB, and have their blazon highlighted in green.

Special moves ameliorate suit Abra's higher Special Assail, and have their form highlighted in light-green.

Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 X , Y Omega Ruby , Alpha Sapphire Sun , Moon Ultra Sun , Ultra Moon Move Type Class PP Power Acc Pri Issue
Level up: Learned when a Pokémon reaches a sure level.
Teleport Psychic status 20

Immediately ends wild battles. No consequence otherwise.

Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 X , Y Omega Ruby , Alpha Sapphire Sun , Moon Ultra Sun , Ultra Moon Motion Blazon Class PP Power Acc Pri Consequence
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • Ally Switch Psychic status fifteen 2

User switches places with the friendly Pokémon opposite information technology.

• • • • • • • • Bulwark Psychic status 20

Raises the user's Defense past ii stages.

• • • • • • • • Encore Normal status five 100%

Forces the target to repeat its last used move every turn for 2 to half-dozen turns.

• • • • • • • Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

• • • • • Baby-sit Split Psychic status ten

Averages Defense and Special Defence with the target.

• • • • • • Baby-sit Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

• • • • • • • Ice Punch Ice physical 15 75 100%

Has a 10% adventure to freeze the target.

• • • • • • • Knock Off Dark physical 20 65 100%

Target drops its held item.

• Light Screen Psychic status 30

Reduces harm from special attacks past 50% for five turns.

• • • • • • Ability Trick Psychic status 10

User swaps Attack and Defence.

• Psychic Terrain Psychic status x

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves past fifty%.

• • • • Psycho Shift Psychic status ten 100%

Transfers the user'south major condition effect to the target.

• • • • • Skill Swap Psychic status 10

User and target swap abilities.

• • • • • • • Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 X , Y Omega Ruby , Alpha Sapphire Sun , Moon Ultra Sun , Ultra Moon Move Type Class PP Ability Acc Pri Event
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Body Slam Normal physical xv 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Counter Fighting physical 20 * 100% -v

Inflicts twice the damage the user received from the last concrete hit it took.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Double-Edge Normal physical fifteen 120 100%

User receives ane/three the damage inflicted in recoil.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Bleed Punch Fighting physical 10 75 100%

Drains half the harm inflicted to heal the user.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Dynamic Punch Fighting physical v 100 50%

Has a 100% take a chance to confuse the target.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Suffer Normal status 10 4

Prevents the user'south HP from lowering below 1 this turn.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Burn Punch Fire physical xv 75 100%

Has a 10% chance to burn down the target.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Focus Punch Fighting physical twenty 150 100% -3

If the user takes harm before attacking, the attack is canceled.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for 5 turns.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Headbutt Normal physical fifteen lxx 100%

Has a thirty% chance to make the target flinch.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Ice Dial Ice physical 15 75 100%

Has a ten% run a risk to freeze the target.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Iron Tail Steel physical xv 100 75%

Has a 30% gamble to lower the target's Defence past one stage.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Knock Off Dark physical 20 65 100%

Target drops its held item.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Magic Coat Psychic status 15 iv

Reflects dorsum the first upshot move used on the user this plow.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Magic Room Psychic status 10

Negates held items for five turns.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Mega Punch Normal physical 20 fourscore 85%

Inflicts regular damage with no additional upshot.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Metronome Normal status 10

Randomly selects and uses whatsoever motility in the game.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Mimic Normal status 10

Copies the target's last used movement.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long every bit information technology's asleep.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Psych Up Normal status 10

Discards the user's stat changes and copies the target'due south.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Recycle Normal status 10

User recovers the item information technology last used up.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Role Play Psychic status ten

Copies the target's ability.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Daze Wave Electric special twenty 60

Never misses.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Indicate Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Skill Bandy Psychic status 10

User and target swap abilities.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Sleep Talk Normal status 10

Randomly uses i of the user's other 3 moves. Only works if the user is sleeping.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Snatch Dark status x 4

Steals the target'southward motion, if it'due south self-targeted.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to brand the target blanch. Simply works if the user is sleeping.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Swagger Normal status xv 85%

Raises the target'south Attack past 2 stages and confuses the target.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Thunder Punch Electric physical fifteen 75 100%

Has a x% chance to paralyze the target.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Thunder Wave Electric status twenty ninety%

Paralyzes the target.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Flim-flam Psychic status 10 100%

User and target swap items.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Emerald XD FireRed , LeafGreen Platinum HeartGold , SoulSilver Black 2 , White 2 Omega Ruby , Alpha Sapphire Zen Headbutt Psychic physical 15 80 90%

Has a 20% gamble to make the target flinch.

Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 X , Y Omega Ruby , Alpha Sapphire Sun , Moon Ultra Sun , Ultra Moon Move Type Grade PP Power Acc Pri Outcome
Motorcar: Tin can exist taught at whatsoever fourth dimension by using a TM or HM.
03 03 03 03 03 Psyshock Psychic special 10 eighty 100%

Inflicts damage based on the target's Defense, not Special Defence force.

01 01 Focus Punch Fighting physical 20 150 100% -iii

If the user takes harm before attacking, the attack is canceled.

04 04 04 04 04 04 04 Calm Heed Psychic status 20

Raises the user'south Special Attack and Special Defense by one stage.

01 Dynamic Punch Fighting physical v 100 50%

Has a 100% gamble to confuse the target.

02 Headbutt Normal physical fifteen lxx 100%

Has a 30% gamble to make the target flinch.

03 Curse Ghost status ten

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

01 Mega Dial Normal physical 20 80 85%

Inflicts regular harm with no boosted effect.

05 Mega Kick Normal physical 5 120 75%

Inflicts regular impairment with no additional effect.

06 06 06 06 06 06 06 06 06 Toxic Poison status x 90%

Desperately poisons the target, inflicting more damage every plough.

08 Torso Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Have Down Normal physical xx 90 85%

User receives 1/4 the damage it inflicts in recoil.

ten Double-Edge Normal physical xv 120 100%

User receives i/three the damage inflicted in recoil.

17 Submission Fighting physical xx 80 eighty%

User receives 1/four the damage it inflicts in recoil.

xviii Counter Fighting physical 20 * 100% -5

Inflicts twice the impairment the user received from the last physical striking information technology took.

xix Seismic Toss Fighting physical twenty * 100%

Inflicts damage equal to the user's level.

xx Rage Normal physical 20 20 100%

If the user is striking after using this move, its Attack rises by one stage.

07 Zap Cannon Electric special five 120 50%

Has a 100% chance to paralyze the target.

09 Psych Up Normal status x

Discards the user'due south stat changes and copies the target's.

10 10 ten 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from thirty to lxx.

11 eleven 11 11 11 xi 11 11 Sunny Twenty-four hour period Fire status 5

Changes the weather to sunny for five turns.

xiii Snore Normal special 15 50 100%

Has a xxx% chance to make the target flinch. Simply works if the user is sleeping.

12 12 12 12 12 12 12 Taunt Dark status twenty 100%

For the next few turns, the target can only utilise dissentious moves.

16 16 16 xvi sixteen 16 sixteen Light Screen Psychic status 30

Reduces damage from special attacks past 50% for five turns.

17 17 17 17 17 17 17 17 Protect Normal status ten 4

Prevents whatsoever moves from hit the user this turn.

xviii xviii 18 eighteen xviii 18 eighteen xviii Pelting Dance Water status 5

Changes the weather to pelting for 5 turns.

xx Endure Normal status x 4

Prevents the user's HP from lowering below 1 this turn.

19 Telekinesis Psychic status fifteen

Moves have 100% accurateness against the target for 3 turns.

xx xx 20 20 20 xx 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 21 21 21 21 21 Frustration Normal physical xx * 100%

Power increases equally happiness decreases, upward to a maximum of 102.

23 23 Atomic number 26 Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one phase.

27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Ability increases with happiness, up to a maximum of 102.

29 29 29 29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a x% hazard to lower the target'due south Special Defense by one stage.

xxx 30 thirty 30 30 30 xxx 30 Shadow Brawl Ghost special 15 lxxx 100%

Has a twenty% chance to lower the target'south Special Defense by one phase.

thirty Teleport Psychic status 20

Immediately ends wild battles. No event otherwise.

31 Mimic Normal status ten

Copies the target's final used move.

32 32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 Water ice Punch Ice physical 15 75 100%

Has a 10% gamble to freeze the target.

34 Swagger Normal status xv 85%

Raises the target's Set on by two stages and confuses the target.

35 Slumber Talk Normal status 10

Randomly uses 1 of the user's other three moves. Only works if the user is sleeping.

41 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

42 Dream Eater Psychic special xv 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

33 33 33 33 33 33 33 33 Reflect Psychic status 20

Reduces harm from concrete attacks by half.

34 34 Daze Moving ridge Electric special 20 lx

Never misses.

41 41 41 41 41 41 41 Torment Dark status xv 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Hole-and-corner Power Normal physical 20 70 100%

Has a 30% chance to inflict a status issue which depends upon the terrain.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

35 Metronome Normal status 10

Randomly selects and uses whatsoever move in the game.

twoscore Skull Bash Normal physical x 130 100%

Raises the user's Defence force by i stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for ii turns, completely healing itself.

45 45 45 45 45 45 45 45 Concenter Normal status 15 100%

Target falls in love if information technology has the opposite gender, and has a fifty% chance to refuse attacking the user.

46 46 46 46 46 46 46 46 Thief Dark physical 25 lx 100%

Takes the target's item.

48 48 48 48 48 Round Normal special fifteen lx 100%

Has double power if information technology's used more in one case per turn.

51 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

48 48 Skill Swap Psychic status x

User and target swap abilities.

49 49 Snatch Dark status 10 iv

Steals the target'south move, if it's self-targeted.

53 53 53 53 53 53 Energy Ball Grass special x 90 100%

Has a 10% chance to lower the target's Special Defence by i stage.

56 56 56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Suffer Normal status 10 iv

Prevents the user'south HP from lowering below ane this plow.

threescore Drain Punch Fighting physical x 75 100%

Drains one-half the damage inflicted to heal the user.

63 63 63 63 63 63 Embargo Dark status 15 100%

Target cannot use held items.

67 Recycle Normal status ten

User recovers the item it final used upwards.

H5 70 70 seventy 70 Flash Normal status 20 100%

Lowers the target's accuracy by ane phase.

48 Fire Punch Fire physical 15 75 100%

Has a ten% adventure to burn the target.

50 Nightmare Ghost status xv 100%

Target loses ane/4 its max HP every turn equally long as it'south asleep.

45 73 73 73 73 73 73 Thunder Moving ridge Electric status 20 90%

Paralyzes the target.

77 77 77 77 77 77 Psych Upwardly Normal status 10

Discards the user's stat changes and copies the target'south.

78 Obsess Normal status xx 100%

Lowers the target's Special Attack by two stages if it'due south the opposite gender.

82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more than damage to heavier targets, with a maximum of 120 ability.

87 87 87 87 87 87 Swagger Normal status xv 85%

Raises the target's Attack past ii stages and confuses the target.

88 88 88 88 Sleep Talk Normal status ten

Randomly uses 1 of the user'due south other three moves. Only works if the user is sleeping.

46 Psywave Psychic special 15 * 100%

Inflicts damage betwixt 50% and 150% of the user'due south level.

49 Tri Attack Normal special 10 80 100%

Has a 20% hazard to burn down, freeze, or paralyze the target.

50 90 90 90 90 xc xc Substitute Normal status 10

Transfers 1/four of the user's max HP into a doll, protecting the user from farther damage or status changes until it breaks.

Hfive H5 Wink Normal status 20 100%

Lowers the target'south accuracy by one stage.

92 92 92 92 92 92 Trick Room Psychic status five -vii

For 5 turns, slower Pokémon will act before faster Pokémon.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a condition consequence which depends upon the terrain.

99 99 99 99 Dazzling Gleam Fairy special ten lxxx 100%

Inflicts regular harm with no additional upshot.

100 100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

When Does Abra Learn Confusion In Heartgolf,

Source: https://veekun.com/dex/pokemon/abra

Posted by: nethourt1965.blogspot.com

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